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» An Architecture for Distributed Simulation Games
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129
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PDCAT
2004
Springer
15 years 9 months ago
An In-Order SMT Architecture with Static Resource Partitioning for Consumer Applications
Abstract. This paper proposes a simplified simultaneous multithreading (SMT) architecture aiming at CPU cores of embedded SoCs for consumer applications. This architecture reduces...
Byung In Moon, Hongil Yoon, Ilgun Yun, Sungho Kang
141
Voted
ICS
2000
Tsinghua U.
15 years 7 months ago
Characterizing processor architectures for programmable network interfaces
The rapid advancements of networking technology have boosted potential bandwidth to the point that the cabling is no longer the bottleneck. Rather, the bottlenecks lie at the cros...
Patrick Crowley, Marc E. Fiuczynski, Jean-Loup Bae...
IPPS
2009
IEEE
15 years 10 months ago
Throughput-fairness tradeoff in Best Effort flow control for on-chip architectures
We consider two flow control schemes for Best Effort traffic in on-chip architectures, which can be deemed as the solutions to the boundary extremes of a class of utility maximi...
Fahimeh Jafari, Mohammad Sadegh Talebi, Mohammad H...
ICDCSW
2007
IEEE
15 years 10 months ago
UBCA: Utility-Based Clustering Architecture for Peer-to-Peer Systems
Peer-to-Peer (P2P) systems are currently used in a variety of applications. File sharing applications and ad hoc networking have fueled the usage of these systems. P2P systems gen...
Brent Lagesse, Mohan Kumar
122
Voted
IPPS
1994
IEEE
15 years 7 months ago
Parallel Evaluation of a Parallel Architecture by Means of Calibrated Emulation
A parallel transputer-based emulator has been developed to evaluate the DDM--ahighlyparallel virtual shared memory architecture. The emulator provides performance results of a har...
Henk L. Muller, Paul W. A. Stallard, David H. D. W...