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» An Architecture for Distributed Simulation Games
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133
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ASPDAC
2005
ACM
140views Hardware» more  ASPDAC 2005»
15 years 9 months ago
A multi-level transmission line network approach for multi-giga hertz clock distribution
-In high performance systems, process variations and fluctuations of operating environments have significant impact on the clock skew. Recently, hybrid structures of H-tree and m...
Hongyu Chen, Chung-Kuan Cheng
116
Voted
ISCA
2002
IEEE
95views Hardware» more  ISCA 2002»
15 years 8 months ago
An Instruction Set and Microarchitecture for Instruction Level Distributed Processing
An instruction set architecture (ISA) suitable for future microprocessor design constraints is proposed. The ISA has hierarchical register files with a small number of accumulator...
Ho-Seop Kim, James E. Smith
94
Voted
CSE
2009
IEEE
15 years 7 months ago
A Distributed Reservation Protocol for Collision-Free Three-Hop Mobility Support in WiMedia MAC
A Distributed Medium Access Control (D-MAC) protocol has been proposed to support high-rate Wireless Personal Area Networks (HR-WPANs) by the WiMedia Alliance. The WiMedia D-MAC s...
Jin-Woo Kim, Kyeong Hur, Kwang-il Hwang, Doo Seop ...
145
Voted
WOA
2007
15 years 4 months ago
An Agent Based Solution for Dispatching Items in a Distributed Environment
—This paper describes Herald, an agent based toolkit for dispatching and processing items in a distributed environment. Herald is suitable for scenarios where the process could b...
Christian Vecchiola, Alberto Grosso, Andrea Passad...
129
Voted
CONEXT
2007
ACM
15 years 7 months ago
On the cost of caching locator/ID mappings
Very recent activities in the IETF and in the Routing Research Group (RRG) of the IRTG focus on defining a new Internet architecture, in order to solve scalability issues related ...
Luigi Iannone, Olivier Bonaventure