Sciweavers

1322 search results - page 137 / 265
» An Architecture for Distributed Simulation Games
Sort
View
146
Voted
MSWIM
2004
ACM
15 years 9 months ago
Quantile models for the threshold range for k-connectivity
This study addresses the problem of k-connectivity of a wireless multihop network consisting of randomly placed nodes with a common transmission range, by utilizing empirical regr...
Henri Koskinen
136
Voted
COLCOM
2007
IEEE
15 years 10 months ago
Multicasting in groupware?
— While multicast has been studied extensively in many domains such as content streaming and file sharing, there is little research applying it to synchronous collaborations invo...
Sasa Junuzovic, Prasun Dewan
130
Voted
CW
2004
IEEE
15 years 7 months ago
Peer-to-Peer Networked Field-type Virtual Environment by Using AtoZ
This paper aims to study how to gain the consistency of the state in a DVE (Distributed Virtual Environment) with lag, under the condition of peer-to-peer architecture. That is, w...
Tatsuhiro Yonekura, Yoshihiro Kawano, Dai Hanawa
NOCS
2007
IEEE
15 years 10 months ago
The Power of Priority: NoC Based Distributed Cache Coherency
The paper introduces Network-on-Chip (NoC) design methodology and low cost mechanisms for supporting efficient cache access and cache coherency in future high-performance Chip Mul...
Evgeny Bolotin, Zvika Guz, Israel Cidon, Ran Ginos...
141
Voted
DSRT
2004
IEEE
15 years 7 months ago
Implementation of Host-Based Overlay Multicast to Support of Web Based Services for RT-DVS
Growing demand for use of Internet/Web-based services in real-time distributed virtual simulation (RT-DVS) and other real-time applications is fueling extensive interest in overla...
Dennis M. Moen, J. Mark Pullen, Fei Zhao