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» An Architecture for Distributed Simulation Games
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SAC
2006
ACM
15 years 3 months ago
Combining supervised and unsupervised monitoring for fault detection in distributed computing systems
Fast and accurate fault detection is becoming an essential component of management software for mission critical systems. A good fault detector makes possible to initiate repair a...
Haifeng Chen, Guofei Jiang, Cristian Ungureanu, Ke...
INFOCOM
2006
IEEE
15 years 10 months ago
Intelligent Distribution of Intrusion Prevention Services on Programmable Routers
— The recent surge of new viruses and host attacks in the Internet and the tremendous propagation speed of selfdistributing attacks has made network security a pressing issue. To...
Andreas Hess, Hans-Florian Geerdes, Roland Wess&au...
IWCMC
2006
ACM
15 years 9 months ago
A distributed load-based transmission scheduling protocol for wireless ad hoc networks
This paper presents a load-based transmission scheduling (LoBaTS) protocol for wireless ad hoc networks. Since terminals in these networks may be required to forward unequal amoun...
Brian J. Wolf, Joseph L. Hammond, Harlan B. Russel...
WCW
2004
Springer
15 years 9 months ago
Distributed Hashtable on Pre-structured Overlay Networks
Internet overlay services must adapt to the substrate network topology and link properties to achieve high performance. A common overlay structure management layer is desirable fo...
Kai Shen, Yuan Sun
TII
2010
146views Education» more  TII 2010»
14 years 10 months ago
PAUC: Power-Aware Utilization Control in Distributed Real-Time Systems
Abstract--CPU utilization control has recently been demonstrated to be an effective way of meeting end-to-end deadlines for distributed real-time systems running in unpredictable e...
Xiaorui Wang, Xing Fu, Xue Liu, Zonghua Gu