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» An Architecture for Distributed Simulation Games
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NSDI
2008
15 years 6 months ago
DieCast: Testing Distributed Systems with an Accurate Scale Model
Large-scale network services can consist of tens of thousands of machines running thousands of unique software configurations spread across hundreds of physical networks. Testing ...
Diwaker Gupta, Kashi Venkatesh Vishwanath, Amin Va...
MM
2009
ACM
144views Multimedia» more  MM 2009»
15 years 10 months ago
Peer-assisted view-dependent progressive mesh streaming
Progressive mesh streaming is increasingly used in 3D networked applications, such as online games, virtual worlds, and digital museums. To scale such applications to a large numb...
Wei Cheng, Dan Liu, Wei Tsang Ooi
CCGRID
2009
IEEE
15 years 5 months ago
Efficient Grid Task-Bundle Allocation Using Bargaining Based Self-Adaptive Auction
To address coordination and complexity issues, we formulate a grid task allocation problem as a bargaining based self-adaptive auction and propose the BarSAA grid task-bundle alloc...
Han Zhao, Xiaolin Li
JNW
2007
80views more  JNW 2007»
15 years 3 months ago
A New Method of Using Sensor Network for Solving Pursuit-Evasion Problem
— Wireless sensor networks offer the potential to significantly improve the performance of pursuers in pursuit-evasion games. In this paper, we study several sensor network syst...
Peng Zhuang, Yi Shang, Hongchi Shi
ATAL
2005
Springer
15 years 9 months ago
A cooperative multi-agent approach to free flight
The next generation of air traffic control will require automated decision support systems in order to meet safety, reliability, flexibility, and robustness demands in an environ...
Jared C. Hill, F. Ryan Johnson, James K. Archibald...