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» An Architecture for Distributed Simulation Games
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CCR
2008
94views more  CCR 2008»
15 years 4 months ago
ECHOS: edge capacity hosting overlays of nano data centers
In this paper we propose a radical solution to data hosting and delivery for the Internet of the future. The current data delivery architecture is "network centric", wit...
Nikolaos Laoutaris, Pablo Rodriguez, Laurent Masso...
HPCA
2002
IEEE
16 years 4 months ago
Loose Loops Sink Chips
This paper explores the concept of micro-architectural loops and discusses their impact on processor pipelines. In particular, we establish the relationship between loose loops an...
Eric Borch, Eric Tune, Srilatha Manne, Joel S. Eme...
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IEEEARES
2006
IEEE
15 years 10 months ago
Replication Strategies for Reliable Decentralised Storage
Distributed hash tables (DHTs) can be used as the basis of a resilient lookup service in unstable environments: local routing tables are updated to reflected changes in the netwo...
Matthew Leslie, Jim Davies, Todd Huffman
PPOPP
2006
ACM
15 years 10 months ago
A case study in top-down performance estimation for a large-scale parallel application
This work presents a general methodology for estimating the performance of an HPC workload when running on a future hardware architecture. Further, it demonstrates the methodology...
Ilya Sharapov, Robert Kroeger, Guy Delamarter, Raz...
ISPAN
2005
IEEE
15 years 9 months ago
A Fast Noniterative Scheduler for Input-Queued Switches with Unbuffered Crossbars
Most high-end switches use an input-queued or a combined input- and output-queued architecture. The switch fabrics of these architectures commonly use an iterative scheduling syst...
Kevin F. Chen, Edwin Hsing-Mean Sha, S. Q. Zheng