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» An Architecture for Distributed Simulation Games
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ATAL
2008
Springer
13 years 9 months ago
The intermediary agent's brain: supporting learning to collaborate at the inter-personal level
We discuss the design of the Intermediary Agent's brain, the control module of an embodied conversational virtual peer in a simulation game aimed at providing learning experi...
Juan Martínez-Miranda, Bernhard Jung, Sabin...
WWW
2005
ACM
14 years 1 months ago
Shared lexicon for distributed annotations on the Web
The interoperability among distributed and autonomous systems is the ultimate challenge facing the semantic web. Heterogeneity of data representation is the main source of problem...
Paolo Avesani, Marco Cova
NETGAMES
2005
ACM
14 years 1 months ago
A distributed event delivery method with load balancing for MMORPG
In this paper, we propose a new distributed event delivery method for MMORPG (Massively Multiplayer Online Role Playing Games). In our method, the whole game space is divided into...
Shinya Yamamoto, Yoshihiro Murata, Keiichi Yasumot...
IJCAI
2001
13 years 9 months ago
Reinforcement Learning in Distributed Domains: Beyond Team Games
Using a distributed algorithm rather than a centralized one can be extremely beneficial in large search problems. In addition, the incorporation of machine learning techniques lik...
David Wolpert, Joseph Sill, Kagan Tumer
NETGAMES
2003
ACM
14 years 25 days ago
A fair message exchange framework for distributed multi-player games
—This paper presents a framework for message delivery in real-time multi-player distributed interactive games that use the client-server model. Based on this framework, we propos...
Katherine Guo, Sarit Mukherjee, Sampath Rangarajan...