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» An Architecture for Distributed Simulation Games
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HPCA
2012
IEEE
13 years 11 months ago
BulkSMT: Designing SMT processors for atomic-block execution
Multiprocessor architectures that continuously execute atomic blocks (or chunks) of instructions can improve performance and software productivity. However, all of the prior propo...
Xuehai Qian, Benjamin Sahelices, Josep Torrellas
159
Voted
INFOCOM
2003
IEEE
15 years 9 months ago
Network Layer Support for Service Discovery in Mobile Ad Hoc Networks
— Service discovery is an integral part of the ad hoc networking to achieve stand-alone and self-configurable communication networks. In this paper, we discuss possible service ...
Ulas C. Kozat, Leandros Tassiulas
INFOCOM
2003
IEEE
15 years 9 months ago
Exploiting Parallelism to Boost Data-Path Rate in High-Speed IP/MPLS Networking
Abstract—Link bundling is a way to increase routing scalability whenever a pair of Label Switching Routers in MPLS are connected by multiple parallel links. However, link bundlin...
Indra Widjaja, Anwar Elwalid
GAMEON
2003
15 years 5 months ago
Automatic Acquisition of Actions for Animated Agents
The generation of animated human figures especially in crowd scenes has many applications in such domains as the special effects industry, computer games or for the simulation of ...
Adam Szarowicz, Marek Mittmann, Paolo Remagnino, J...
CHI
2010
ACM
15 years 10 months ago
pCubee: a perspective-corrected handheld cubic display
In this paper, we describe the design of a personal cubic display that offers novel interaction techniques for static and dynamic 3D content. We extended one-screen Fish Tank VR b...
Ian Stavness, Billy Lam, Sidney Fels