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» An Architecture for Distributed Simulation Games
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MIDDLEWARE
2005
Springer
15 years 9 months ago
MEDYM: Match-Early with Dynamic Multicast for Content-Based Publish-Subscribe Networks
Abstract. Design of distributed architectures for content-based publish-subscribe (pub-sub) service networks has been a challenging problem. To best support the highly dynamic and ...
Fengyun Cao, Jaswinder Pal Singh
MOBISYS
2003
ACM
16 years 3 months ago
An Entity Maintenance and Connection Service for Sensor Networks
In this paper, we present a middleware architecture for coordination services in sensor networks that facilitates interaction between groups of sensors which monitor different env...
Brian M. Blum, Prashant Nagaraddi, Anthony D. Wood...
CF
2008
ACM
15 years 6 months ago
Multi-terabit ip lookup using parallel bidirectional pipelines
To meet growing terabit link rates, highly parallel and scalable architectures are needed for IP lookup engines in next generation routers. This paper proposes an SRAM-based multi...
Weirong Jiang, Viktor K. Prasanna
HT
2010
ACM
15 years 6 months ago
Analysis of graphs for digital preservation suitability
We investigate the use of autonomically created small-world graphs as a framework for the long term storage of digital objects on the Web in a potentially hostile environment. We ...
Charles L. Cartledge, Michael L. Nelson
PDP
2006
IEEE
15 years 10 months ago
Video Quality Estimation of DCCP Streaming over Wireless Networks
This paper describes a streaming architecture simulation model above Network Simulator 2 (NS2) which allows to define specific transport properties. Multimedia contents are spec...
Sebastien Linck, Emmanuel Mory, Julien Bourgeois, ...