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» An Architecture for Distributed Simulation Games
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SI3D
2003
ACM
15 years 9 months ago
Pattern based procedural textures
Numerous real-time applications such computer games or flight simulators require non-repetitive high-resolution texturing on large landscapes. We propose an algorithm which proce...
Sylvain Lefebvre, Fabrice Neyret
130
Voted
ATAL
2010
Springer
15 years 5 months ago
Assignment problem in requirements driven agent collaboration and its implementation
Requirements Driven Agent Collaboration (RDAC) is a mechanism where the self-interested service agents actively and autonomously search for the required services submitted by the ...
Jian Tang, Zhi Jin
ICASSP
2010
IEEE
15 years 4 months ago
An auction-based framework for multimedia streaming over cognitive radio networks
Recently, many works have been proposed in the area of cognitive radio to efficiently utilize the spectrum for data communication. However, little effort has been made in content...
Yan Chen, Yongle Wu, Beibei Wang, K. J. Ray Liu
JUCS
2008
186views more  JUCS 2008»
15 years 3 months ago
An Agent-Based Solution for Dynamic Supply Chain Management
: Supply chain management (SCM) deals with planning and coordinating activities such as material procurement, product assembly, and the distribution of manufactured products. This ...
Vedran Podobnik, Ana Petric, Gordan Jezic
CN
2006
124views more  CN 2006»
15 years 4 months ago
Session based access control in geographically replicated Internet services
Performance critical services over Internet often rely on geographically distributed architectures of replicated servers. Content Delivery Networks (CDN) are a typical example whe...
Novella Bartolini