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» An Architecture for Distributed Simulation Games
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CSEE
2006
Springer
13 years 11 months ago
SimVBSE: Developing a Game for Value-Based Software Engineering
The development of games in aid of improving and enriching a student's learning experience is again on the rise. The beer game [6] in the field of system dynamics was develop...
Apurva Jain, Barry W. Boehm
ICASSP
2009
IEEE
13 years 5 months ago
A game theoretical algorithm for joint power and topology control in distributed WSN
In this paper, the issue of network topology control in wireless networks using a fully distributed algorithm is considered. Whereas the proposed distributed algorithm is designed...
Pau Closas, Alba Pages-Zamora, Juan A. Ferná...
GAMEON
2009
13 years 5 months ago
Analysis of User Trajectories Based on Data Distribution and State Transition: a Case Study with a Massively Multiplayer Online
At present, trajectory data, series of coordinate data traversed by moving objects, can be readily obtained due to the advent of positioning technologies. Clustering of trajectori...
Ruck Thawonmas, Junichi Oda, Kuan-Ta Chen
NETGAMES
2003
ACM
14 years 26 days ago
Bandwidth requirement and state consistency in three multiplayer game architectures
Abstract— Multiplayer games become increasingly popular, mostly because they involve interaction among humans. Typically, multiplayer games are organized based on a Client-Server...
Joseph D. Pellegrino, Constantinos Dovrolis
DIGRA
2003
Springer
14 years 25 days ago
The Construction of Ludic Space
Most modern graphics-based computer games entertain the player in part by presenting him or her with a simulated space, an imaginary two- or threedimensional region whose visual a...
Ernest Adams