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» An Architecture for Distributed Simulation Games
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MOBIHOC
2002
ACM
16 years 3 months ago
On the minimum node degree and connectivity of a wireless multihop network
This paper investigates two fundamental characteristics of a wireless multihop network: its minimum node degree and its k?connectivity. Both topology attributes depend on the spat...
Christian Bettstetter
136
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IPPS
2005
IEEE
15 years 9 months ago
Performance Implications of Periodic Checkpointing on Large-Scale Cluster Systems
Large-scale systems like BlueGene/L are susceptible to a number of software and hardware failures that can affect system performance. Periodic application checkpointing is a commo...
Adam J. Oliner, Ramendra K. Sahoo, José E. ...
161
Voted
ATAL
2005
Springer
15 years 9 months ago
Extending the recognition-primed decision model to support human-agent collaboration
There has been much research investigating team cognition, naturalistic decision making, and collaborative technology as it relates to real world, complex domains of practice. How...
Xiaocong Fan, Shuang Sun, Michael D. McNeese, John...
132
Voted
MOBIHOC
2003
ACM
15 years 9 months ago
PAN: providing reliable storage in mobile ad hoc networks with probabilistic quorum systems
Reliable storage of data with concurrent read/write accesses (or query/update) is an ever recurring issue in distributed settings. In mobile ad hoc networks, the problem becomes e...
Jun Luo, Jean-Pierre Hubaux, Patrick Th. Eugster
141
Voted
HPDC
2000
IEEE
15 years 8 months ago
QoS and Contention-Aware Multi-Resource Reservation
To provide Quality of Service (QoS) guarantee in distributed services, it is necessary to reserve multiple computing and communication resources for each service session. Meanwhile...
Dongyan Xu, Klara Nahrstedt, Arun Viswanathan, Dua...