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» An Architecture for Distributed Simulation Games
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MOBIHOC
2005
ACM
14 years 7 months ago
Low-coordination topologies for redundancy in sensor networks
Tiny, low-cost sensor devices are expected to be failure-prone and hence in many realistic deployment scenarios for sensor networks these nodes are deployed in higher than necessa...
Rajagopal Iyengar, Koushik Kar, Suman Banerjee
MOBICOM
2006
ACM
14 years 1 months ago
Localized algorithm for aggregate fairness in wireless sensor networks
For data-collection applications in sensor networks, it is important to ensure all data sources have equal (or weighted) access to network bandwidth so that the base stations rece...
Shigang Chen, Zhan Zhang
MOBICOM
2004
ACM
14 years 1 months ago
FLSS: a fault-tolerant topology control algorithm for wireless networks
Topology control algorithms usually reduce the number of links in a wireless network, which in turn decreases the degree of connectivity. The resulting network topology is more su...
Ning Li, Jennifer C. Hou
MOBIHOC
2003
ACM
14 years 7 months ago
Lightweight sensing and communication protocols for target enumeration and aggregation
The development of lightweight sensing and communication protocols is a key requirement for designing resource constrained sensor networks. This paper introduces a set of efficien...
Qing Fang, Feng Zhao, Leonidas J. Guibas
INFOCOM
2008
IEEE
14 years 2 months ago
HyperCBR: Large-Scale Content-Based Routing in a Multidimensional Space
Abstract—Content-based routing (CBR) is becoming increasingly popular as a building block for distributed applications. CBR differs from classical routing paradigms as messages a...
Stefano Castelli, Paolo Costa, Gian Pietro Picco