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» An Architecture for Distributed Simulation Games
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CCGRID
2006
IEEE
14 years 1 months ago
Closing Cluster Attack Windows Through Server Redundancy and Rotations
— It is well-understood that increasing redundancy in a system generally improves the availability and dependability of the system. In server clusters, one important form of redu...
Yih Huang, David Arsenault, Arun Sood
ESCIENCE
2006
IEEE
14 years 1 months ago
CIMA Based Remote Instrument and Data Access: An Extension into the Australian e-Science Environment
The Common Instrument Middleware Architecture (CIMA) is being used as a core component of a portal based remote instrument access system being developed as an Australian e-Science...
Ian M. Atkinson, Douglas du Boulay, Clinton Chee, ...
IWCMC
2006
ACM
14 years 1 months ago
The hybrid mobile wireless sensor networks for data gathering
Introducing heterogeneous mobile devices, such as mobile phones into the large scale sparse wireless sensor networks is a promising research direction. These devices acting as mob...
Biao Ren, Jian Ma, Canfeng Chen
NPC
2005
Springer
14 years 1 months ago
Adaptive Query-Caching in Peer-to-Peer Systems
Peer-to-Peer (P2P) architectures are very prevalent in today’s Internet. Lots of P2P file sharing systems using Gnutella protocol emerge out and draw attractions of millions of p...
Zuoning Yin, Hai Jin, Chao Zhang, Quan Yuan, Chuch...
WAC
2005
Springer
123views Communications» more  WAC 2005»
14 years 1 months ago
Service Evolution in a Nomadic Wireless Environment
Abstract. In this paper, we present and analyze a framework for selfevolving autonomic services in a wireless nomadic environment. We present a disconnected network architecture, w...
Iacopo Carreras, Francesco De Pellegrini, Daniele ...