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» An Architecture for Distributed Simulation Games
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ASPLOS
2004
ACM
14 years 1 months ago
HOIST: a system for automatically deriving static analyzers for embedded systems
Embedded software must meet conflicting requirements such as being highly reliable, running on resource-constrained platforms, and being developed rapidly. Static program analysi...
John Regehr, Alastair Reid
MOBICOM
2004
ACM
14 years 1 months ago
End-to-end performance and fairness in multihop wireless backhaul networks
Wireless IEEE 802.11 networks in residences, small businesses, and public “hot spots” typically encounter the wireline access link (DSL, cable modem, T1, etc.) as the slowest ...
Violeta Gambiroza, Bahareh Sadeghi, Edward W. Knig...
CIKM
2004
Springer
14 years 1 months ago
The robustness of content-based search in hierarchical peer to peer networks
Hierarchical peer to peer networks with multiple directory services are an important architecture for large-scale file sharing due to their effectiveness and efficiency. Recent ...
M. Elena Renda, Jamie Callan
ISCA
2002
IEEE
105views Hardware» more  ISCA 2002»
14 years 17 days ago
Power and Performance Evaluation of Globally Asynchronous Locally Synchronous Processors
Due to shrinking technologies and increasing design sizes, it is becoming more difficult and expensive to distribute a global clock signal with low skew throughout a processor di...
Anoop Iyer, Diana Marculescu
CF
2007
ACM
13 years 11 months ago
Accelerating memory decryption and authentication with frequent value prediction
This paper presents a novel architectural technique to hide fetch latency overhead of hardware encrypted and authenticated memory. A number of recent secure processor designs have...
Weidong Shi, Hsien-Hsin S. Lee