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» An Architecture for Distributed Simulation Games
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MSWIM
2009
ACM
14 years 2 months ago
Socially conscious channel selection in 802.11 WLANs for coexistence in a non-cooperative environment
The increasing number of independent IEEE 802.11 WLANs owned and managed by autonomous users has led to increased interference, resulting in performance degradation and unfairness...
Joo Ghee Lim, Chun Tung Chou, Sanjay Jha
IPPS
1997
IEEE
13 years 11 months ago
An Architecture Workbench for Multicomputers
The large design space of modern computer architectures calls for performance modelling tools to facilitate the evaluation of different alternatives. In this paper, we give an ove...
Andy D. Pimentel, Louis O. Hertzberger
WSC
1998
13 years 9 months ago
Internet-based Simulation using Off-the-shelf Simulation Tools and HLA
The United States Department of Defense's High Level Architecture for Modeling and Simulation (HLA) provides a standardized interface for distributed simulations. The recent ...
Steffen Straßburger, Thomas Schulze, Ulrich ...
EUROPAR
2009
Springer
14 years 2 months ago
Searching for Concurrent Design Patterns in Video Games
The transition to multicore architectures has dramatically underscored the necessity for parallelism in software. In particular, while new gaming consoles are by and large multicor...
Micah J. Best, Alexandra Fedorova, Ryan Dickie, An...
AGS
2009
Springer
14 years 2 months ago
Distributed Platform for Large-Scale Agent-Based Simulations
Abstract. We describe a distributed architecture for situated largescale agent-based simulations with predominately local interactions. The approach, implemented in AglobeX Simulat...
David Sislák, Premysl Volf, Michal Jakob, M...