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» An Architecture for Distributed Simulation Games
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IPPS
2009
IEEE
14 years 2 months ago
Handling OS jitter on multicore multithreaded systems
Various studies have shown that OS jitter can degrade parallel program performance considerably at large processor counts. Most sources of system jitter fall broadly into 5 catego...
Pradipta De, Vijay Mann, Umang Mittaly
CLOUDCOM
2009
Springer
14 years 2 months ago
Cloudbus Toolkit for Market-Oriented Cloud Computing
This keynote paper: (1) presents the 21st century vision of computing and identifies various IT paradigms promising to deliver computing as a utility; (2) defines the architecture ...
Rajkumar Buyya, Suraj Pandey, Christian Vecchiola
IWCMC
2009
ACM
14 years 2 months ago
Dynamic trust establishment in emergency ad hoc networks
This paper proposes a dynamic trust establishment protocol that enables the nodes of an ad hoc network to establish security associations among each other in a distributed and pee...
Christos A. Papageorgiou, Konstantinos Birkos, Tas...
MOBIWAC
2009
ACM
14 years 2 months ago
The sociable traveller: human travelling patterns in social-based mobility
Understanding how humans move is a key factor for the design and evaluation of networking protocols and mobility management solutions in mobile networks. This is particularly true...
Chiara Boldrini, Marco Conti, Andrea Passarella
ICC
2007
IEEE
150views Communications» more  ICC 2007»
14 years 1 months ago
Improving the Download Time of BitTorrent-Like Systems
The content distribution techniques have recently started embracing peer-to-peer system as an alternative to the client-server architecture, such as BitTorrent system. BitTorrent ...
Chi-Jen Wu, Cheng-Ying Li, Jan-Ming Ho