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» An Architecture for Distributed Simulation Games
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COOPIS
1998
IEEE
13 years 11 months ago
A Dynamic and Adaptive Cache Retrieval Scheme for Mobile Computing
Recent advances in wireless technologies have made the mobile computing a reality. In order to provide services of good quality to mobile users and improve the system performance,...
Wen-Chih Peng, Ming-Syan Chen
ANCS
2007
ACM
13 years 11 months ago
On LID assignment in infiniBand networks
To realize a path in an InfiniBand network, an address, known as Local IDentifier (LID) in the InfiniBand specification, must be assigned to the destination and used in the forwar...
Wickus Nienaber, Xin Yuan, Zhenhai Duan
DIALM
2004
ACM
161views Algorithms» more  DIALM 2004»
13 years 11 months ago
Batch conflict resolution algorithm with progressively accurate multiplicity estimation
The wireless connectivity, essential for pervasive computing, has ephemeral character and can be used for creating ad hoc networks, sensor networks, connection with RFID tags etc....
Petar Popovski, Frank H. P. Fitzek, Ramjee Prasad
FPGA
2006
ACM
195views FPGA» more  FPGA 2006»
13 years 11 months ago
An adaptive Reed-Solomon errors-and-erasures decoder
The development of Reed-Solomon (RS) codes has allowed for improved data transmission over a variety of communication media. Although Reed-Solomon decoding provides a powerful def...
Lilian Atieno, Jonathan Allen, Dennis Goeckel, Rus...
ICSE
2000
IEEE-ACM
13 years 11 months ago
Software engineering and performance: a road-map
Software engineering has traditionally focussed on functional requirements and how to build software that has few bugs and can be easily maintained. Most design approaches include...
Rob Pooley