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» An Architecture for Distributed Simulation Games
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FUNGAMES
2010
15 years 4 months ago
ajME: making game engines autonomic
Autonomic Computing is now showing its value as a solution to the increased complexities of maintaining computer systems and has been applied to many different fields. In this pap...
Pedro Martins, Julie A. McCann
132
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NOSSDAV
2005
Springer
15 years 9 months ago
Using n-trees for scalable event ordering in peer-to-peer games
We are concerned with the fundamental problem of event ordering in multiplayer peer-to-peer games. Event ordering, even without faults, requires all-to-all message passing with at...
Chris GauthierDickey, Virginia Mary Lo, Daniel Zap...
143
Voted
JCP
2007
96views more  JCP 2007»
15 years 3 months ago
A Language to Enable Distributed Simulation of Extended Queueing Networks
— Distributed simulators are increasingly being used for their intrinsic advantages in terms of reusability, fault tolerance, performance, and geographic distribution. The develo...
Daniele Gianni, Andrea D'Ambrogio
WSC
1998
15 years 4 months ago
Initializing On-line Simulations from the State of a Distributed System
In this paper, we address the complex task of initializing an on-line simulation to a current system state collected from an operating physical system. The paper begins by discuss...
Fernando G. Gonzalez, Wayne J. Davis
135
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IPPS
2006
IEEE
15 years 9 months ago
Cooperative load balancing for a network of heterogeneous computers
In this paper we present a game theoretic approach to solve the static load balancing problem in a distributed system which consists of heterogeneous computers connected by a sing...
Satish Penmatsa, Anthony T. Chronopoulos