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» An Architecture for Distributed Simulation Games
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PACT
2001
Springer
14 years 3 days ago
Web-Based Parallel Simulation of AGVs Using Java and JINI
Abstract. The vision of Computational Grids promises an exciting future for the distributed simulation community. In this project we make a small but practical step toward the gran...
Rong Ye, Wen-Jing Hsu, Zehua Liu
ATAL
2009
Springer
14 years 2 months ago
Decentralised dynamic task allocation: a practical game: theoretic approach
This paper reports on a novel decentralised technique for planning agent schedules in dynamic task allocation problems. Specifically, we use a Markov game formulation of these pr...
Archie C. Chapman, Rosa Anna Micillo, Ramachandra ...
GROUP
2010
ACM
13 years 5 months ago
The human factors of consistency maintenance in multiplayer computer games
Consistency maintenance (CM) techniques are a crucial part of many distributed systems, and are particularly important in networked games. In this paper we describe a framework of...
Cheryl Savery, T. C. Nicholas Graham, Carl Gutwin
ICC
2007
IEEE
161views Communications» more  ICC 2007»
14 years 1 months ago
Optimizing Multiplayer Gaming Protocols for Heterogeneous Network Environment
— The paper is concerned with a novel adaptive game server protocol optimization to combat network latencies in the case of heterogeneous network environment. In this way, game p...
Zsolt Kenesi, Gábor Kiss, János Leve...
ACSC
2002
IEEE
14 years 19 days ago
Employing Hierarchical Federation Communities in the Virtual Ship Architecture
This paper discusses work underway to develop a framework for the use of hierarchical federation communities as a tool for distributed simulation. The Virtual Ship Project is the ...
A. Cramp, Michael J. Oudshoorn