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» An Architecture for Distributed Simulation Games
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JSA
2000
116views more  JSA 2000»
13 years 7 months ago
Distributed vector architectures
Integrating processors and main memory is a promising approach to increase system performance. Such integration provides very high memory bandwidth that can be exploited efficientl...
Stefanos Kaxiras
ISARCS
2010
240views Hardware» more  ISARCS 2010»
13 years 9 months ago
Engineering a Distributed e-Voting System Architecture: Meeting Critical Requirements
Voting is a critical component of any democratic process; and electronic voting systems should be developed following best practices for critical system development. E-voting has i...
J. Paul Gibson, Eric Lallet, Jean-Luc Raffy
WINET
2002
124views more  WINET 2002»
13 years 7 months ago
CDMA Uplink Power Control as a Noncooperative Game
We present a game-theoretic treatment of distributed power control in CDMA wireless systems. We make use of the conceptual framework of noncooperative game theory to obtain a distr...
Tansu Alpcan, Tamer Basar, R. Srikant, Eitan Altma...
PADS
2003
ACM
14 years 28 days ago
An Implementation of the SSF Scalable Simulation Framework on the Cray MTA
Large-scale parallel discrete event simulations of massive networks, such as the Internet, are “Grand Challenge” problems: packet level simulation of even a small fraction of ...
Robert R. Henry, Simon Kahan, Jason Liu, David M. ...
TEDU
2010
96views Education» more  TEDU 2010»
13 years 6 months ago
Synchronizable Objects in Distributed Multimedia Applications
In training and gaming systems, distributed multimedia are often used, in which the basic content elements must be conveyed or presented in a synchronized order at synchronized mom...
Jun Hu, Loe M. G. Feijs