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» An Architecture for Distributed Simulation Games
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136
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IPPS
2007
IEEE
15 years 9 months ago
A General Purpose Partially Reconfigurable Processor Simulator (PReProS)
An innovative technique to model and simulate partial and dynamic reconfigurable processors is presented in this paper. The basis for development is a SystemC kernel modified for ...
Alisson Vasconcelos De Brito, Matthias Kühnle...
134
Voted
EUROPAR
2008
Springer
15 years 5 months ago
Parallel Lattice Boltzmann Flow Simulation on Emerging Multi-core Platforms
Abstract. A parallel Lattice Boltzmann Method (pLBM), which is based on hierarchical spatial decomposition, is designed to perform large-scale flow simulations. The algorithm uses ...
Liu Peng, Ken-ichi Nomura, Takehiro Oyakawa, Rajiv...
144
Voted
DSN
2003
IEEE
15 years 8 months ago
An Algorithm for Automatically Obtaining Distributed and Fault-Tolerant Static Schedules
Our goal is to automatically obtain a distributed and fault-tolerant embedded system: distributed because the system must run on a distributed architecture; fault-tolerant because...
Alain Girault, Hamoudi Kalla, Mihaela Sighireanu, ...
140
Voted
IPPS
2005
IEEE
15 years 9 months ago
Data Redistribution and Remote Method Invocation in Parallel Component Architectures
With the increasing availability of high-performance massively parallel computer systems, the prevalence of sophisticated scientific simulation has grown rapidly. The complexity ...
Felipe Bertrand, Randall Bramley, Alan Sussman, Da...
IPPS
2008
IEEE
15 years 10 months ago
Towards a decentralized architecture for optimization
We introduce a generic framework for the distributed execution of combinatorial optimization tasks. Instead of relying on custom hardware (like dedicated parallel machines or clus...
Marco Biazzini, Mauro Brunato, Alberto Montresor