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» An Architecture for Distributed Simulation Games
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IPPS
2007
IEEE
14 years 2 months ago
A General Purpose Partially Reconfigurable Processor Simulator (PReProS)
An innovative technique to model and simulate partial and dynamic reconfigurable processors is presented in this paper. The basis for development is a SystemC kernel modified for ...
Alisson Vasconcelos De Brito, Matthias Kühnle...
EUROPAR
2008
Springer
13 years 9 months ago
Parallel Lattice Boltzmann Flow Simulation on Emerging Multi-core Platforms
Abstract. A parallel Lattice Boltzmann Method (pLBM), which is based on hierarchical spatial decomposition, is designed to perform large-scale flow simulations. The algorithm uses ...
Liu Peng, Ken-ichi Nomura, Takehiro Oyakawa, Rajiv...
DSN
2003
IEEE
14 years 1 months ago
An Algorithm for Automatically Obtaining Distributed and Fault-Tolerant Static Schedules
Our goal is to automatically obtain a distributed and fault-tolerant embedded system: distributed because the system must run on a distributed architecture; fault-tolerant because...
Alain Girault, Hamoudi Kalla, Mihaela Sighireanu, ...
IPPS
2005
IEEE
14 years 1 months ago
Data Redistribution and Remote Method Invocation in Parallel Component Architectures
With the increasing availability of high-performance massively parallel computer systems, the prevalence of sophisticated scientific simulation has grown rapidly. The complexity ...
Felipe Bertrand, Randall Bramley, Alan Sussman, Da...
IPPS
2008
IEEE
14 years 2 months ago
Towards a decentralized architecture for optimization
We introduce a generic framework for the distributed execution of combinatorial optimization tasks. Instead of relying on custom hardware (like dedicated parallel machines or clus...
Marco Biazzini, Mauro Brunato, Alberto Montresor