Sciweavers

1322 search results - page 52 / 265
» An Architecture for Distributed Simulation Games
Sort
View
IPPS
2002
IEEE
14 years 19 days ago
System-Level Analysis for MPEG-4 Decoding on a Multi-Processor Architecture
The convergence of TV and new features such as Internet and games, requires a generic media-processing platform, that enables simultaneous execution of very diverse tasks, ranging...
Egbert G. T. Jaspers, Erik B. van der Tol, Peter H...
MABS
2004
Springer
14 years 1 months ago
Smooth Scaling Ahead: Progressive MAS Simulation from Single PCs to Grids
The emerging ”Computational Grid” infrastructure poses many new opportunities for the developing science of large scale multiagent simulation. The ability to migrate agent expe...
Les Gasser, Kelvin Kakugawa, Brant Chee, Marc Este...
ATAL
2010
Springer
13 years 8 months ago
Bushfire BLOCKS: a modular agent-based simulation
Bushfire BLOCKS is a modular, distributed, agent-based simulation for exploring and informing bushfire response strategies. Separate independent modules capture the fire spread, e...
David Scerri, Ferdinand Gouw, Sarah L. Hickmott, I...
JTAER
2008
116views more  JTAER 2008»
13 years 7 months ago
Disruptions in Information Flow: A Revenue Costing Supply Chain Dilemma
The integration of supply chains as a mechanism for value creation is largely dependent on continuous flow of real time accurate information from the customer back upstream to the...
Albert Munoz, Michael D. Clements
AGI
2008
13 years 9 months ago
Temporal Action Logic for Question Answering in an Adventure Game
Inhabiting the complex and dynamic environments of modern computer games with autonomous agents capable of intelligent timely behaviour is a significant research challenge. We illu...
Martin Magnusson, Patrick Doherty