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» An Architecture for Distributed Simulation Games
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ISORC
2002
IEEE
14 years 19 days ago
ARTISST: An Extensible and Modular Simulation Tool for Real-Time Systems
ARTISST (ARTISST is a Real-Time System Simulation Tool) is a modular event-driven simulation framework for real-time systems. It is targeted towards the performance evaluation of ...
David Decotigny, Isabelle Puaut
IPPS
2009
IEEE
14 years 2 months ago
A metascalable computing framework for large spatiotemporal-scale atomistic simulations
A metascalable (or “design once, scale on new architectures”) parallel computing framework has been developed for large spatiotemporal-scale atomistic simulations of materials...
Ken-ichi Nomura, Richard Seymour, Weiqiang Wang, H...
ISCIS
2003
Springer
14 years 28 days ago
Implementing Agent Communication for a Multi-agent Simulation Infrastructure on HLA
Abstract. Multi-agent simulation is gaining popularity due to its intuitiveness and ability in coping with domain complexity. HLA, being a distributed simulation architecture stand...
Erek Göktürk, Faruk Polat
GPC
2009
Springer
13 years 5 months ago
I/O Device Virtualization in the Multi-core era, a QoS Perspective
In this paper, we propose an extension to the I/O device architecture, as recommended in the PCI-SIG IOV specification, for virtualizing network I/O devices. The aim is to enable ...
J. Lakshmi, S. K. Nandy
CW
2006
IEEE
14 years 1 months ago
Error Minimising Pipeline for Hi-Fidelity, Scalable Geospatial Simulation
The geospatial category of simulations is used to show how origin centric techniques can solve a number of accuracy related problems common to 3D computer graphics applications. P...
Chris Thorne