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» An Architecture for Distributed Simulation Games
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MMM
2010
Springer
205views Multimedia» more  MMM 2010»
14 years 4 months ago
Characterizing Virtual Populations in Massively Multiplayer Online Role-Playing Games
Abstract. Understanding player distributions, sessions, and movements in a Massively Multiplayer Online Role-Playing Game (MMORPG) is essential for research in scalable architectur...
Daniel Pittman, Chris GauthierDickey
ATAL
2006
Springer
13 years 11 months ago
On using multi-agent systems in playing board games
Computer programs able to play different kinds of games (aka bots) is a growing area of interest for the computer game industry as the demand for better skilled computerized oppon...
Stefan J. Johansson
TROB
2002
127views more  TROB 2002»
13 years 7 months ago
Probabilistic pursuit-evasion games: theory, implementation, and experimental evaluation
We consider the problem of having a team of Unmanned Aerial Vehicles (UAV) and Unmanned Ground Vehicles (UGV) pursue a second team of evaders while concurrently building a map in a...
René Vidal, Omid Shakernia, H. Jin Kim, Dav...
ACSAC
1999
IEEE
13 years 12 months ago
Security Architecture Development and Results for a Distributed Modeling and Simulation System
This paper reports on an ongoing effort to define the security architecture for the Joint Simulation System (JSIMS), a joint military modeling and simulation system. It also descr...
Richard B. Neely
CSCW
2004
ACM
14 years 1 months ago
In-group/out-group effects in distributed teams: an experimental simulation
Modern workplaces often bring together virtual teams where some members are collocated, and some participate remotely. We are using a simulation game to study collaborations of 10...
Nathan Bos, N. Sadat Shami, Judith S. Olson, Arik ...