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» An Architecture for Distributed Simulation Games
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ATAL
2004
Springer
14 years 1 months ago
Applying Distributed Adaptive Optimization to Digital Car Body Development
Abstract. Companies in today’s automotive industry are under immense competitive pressure to reduce the length of their product development cycle from initial concept to begin of...
Sven Brueckner, Richard Gerth
TPCG
2003
IEEE
14 years 1 months ago
Intuitive Crowd Behaviour in Dense Urban Environments using Local Laws
In games, entertainment, medical and architectural applications, the creation of populated virtual city environments has recently become widespread. In this paper we want to provi...
Céline Loscos, David Marchal, Alexandre Mey...
ATAL
2008
Springer
13 years 9 months ago
Using multi-agent potential fields in real-time strategy games
Bots for Real Time Strategy (RTS) games provide a rich challenge to implement. A bot controls a number of units that may have to navigate in a partially unknown environment, while...
Johan Hagelbäck, Stefan J. Johansson
GAMEON
2000
13 years 9 months ago
Emotional States and Realistic Agent Behaviour
In this paper we discuss some of the relations between cognition and emotion as exemplified by a particular type of agent architecture, the CogAff agent architecture. We outline a...
Matthias Scheutz, Aaron Sloman, Brian Logan
WICON
2008
13 years 9 months ago
Game-based admission control for wireless systems
Much previous work has examined the wireless power control problem using tools from game theory, an economic concept which describes the behavior of interdependent but non-coopera...
Benjamin Yolken, Nicholas Bambos