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» An Architecture for Distributed Simulation Games
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AAAI
2004
15 years 5 months ago
Affective Recruitment of Distributed Heterogeneous Agents
Members of multi-robot teams may need to collaborate to accomplish a task due to differences in capabilities. This paper describes an extension of the ALLIANCE architecture that e...
Aaron Gage, Robin R. Murphy
130
Voted
HPCC
2005
Springer
15 years 9 months ago
Memory Subsystem Characterization in a 16-Core Snoop-Based Chip-Multiprocessor Architecture
In this paper we present an exhaustive evaluation of the memory subsystem in a chip-multiprocessor (CMP) architecture composed of 16 cores. The characterization is performed making...
Francisco J. Villa, Manuel E. Acacio, José ...
167
Voted
GLOBECOM
2007
IEEE
15 years 10 months ago
Non-Cooperative Power Control for Faded Wireless Ad Hoc Networks
— The problem of non-cooperative power control is studied for wireless ad hoc networks supporting data services. We develop a maximum throughput based non-cooperative power contr...
Xiaolu Zhang, Meixia Tao, Chun Sum Ng
153
Voted
PADS
2006
ACM
15 years 9 months ago
Aurora: An Approach to High Throughput Parallel Simulation
A master/worker paradigm for executing large-scale parallel discrete event simulation programs over networkenabled computational resources is proposed and evaluated. In contrast t...
Alfred Park, Richard M. Fujimoto
122
Voted
CAMAD
2006
IEEE
15 years 7 months ago
P2PRealm - peer-to-peer network simulator
Abstract--Peer-to-Peer Realm (P2PRealm) is an efficient peer-topeer network simulator for studying algorithms based on neural networks. In contrast to many simulators, which emphas...
Niko Kotilainen, Mikko Vapa, Teemu Keltanen, Annem...