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» An Architecture for Distributed Simulation Games
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IPPS
2009
IEEE
14 years 2 months ago
Long time-scale simulations of in vivo diffusion using GPU hardware
To address the problem of performing long time simulations of biochemical pathways under in vivo cellular conditions, we have developed a lattice-based, reaction-diffusion model t...
Elijah Roberts, John E. Stone, Leonardo Sepulveda,...
ICCS
2004
Springer
14 years 1 months ago
Using Web Services to Integrate Heterogeneous Simulations in a Grid Environment
The distributed information technologies collectively known as Web services recently have demonstrated powerful capabilities for scalable interoperation of heterogeneous software a...
J. Mark Pullen, Ryan Brunton, Donald P. Brutzman, ...
EUROPAR
2010
Springer
13 years 8 months ago
Multi-GPU and Multi-CPU Parallelization for Interactive Physics Simulations
Today, it is possible to associate multiple CPUs and multiple GPUs in a single shared memory architecture. Using these resources efficiently in a seamless way is a challenging issu...
Everton Hermann, Bruno Raffin, François Fau...
TCOM
2010
159views more  TCOM 2010»
13 years 6 months ago
Evolutionary cooperative spectrum sensing game: how to collaborate?
—Cooperative spectrum sensing has been shown to be able to greatly improve the sensing performance in cognitive radio networks. However, if cognitive users belong to different se...
Beibei Wang, K. J. Ray Liu, T. Charles Clancy
IPPS
2006
IEEE
14 years 1 months ago
Grid solutions for biological and physical cross-site simulations on the TeraGrid
Computational grids and grid middleware offer unprecedented computational power and storage capacity, and thus, have opened the possibility of solving problems that were previousl...
Suchuan Dong, Nicholas T. Karonis, George E. Karni...