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» An Architecture for Distributed Simulation Games
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IEEEPACT
2000
IEEE
14 years 5 days ago
aSOC: A Scalable, Single-Chip Communications Architecture
As on-chip integration matures, single-chip system designers must not only be concerned with component-level issues such as performance and power, but also with onchip system-leve...
Jian Liang, Sriram Swaminathan, Russell Tessier
JSAC
2008
140views more  JSAC 2008»
13 years 7 months ago
Optimality and Complexity of Pure Nash Equilibria in the Coverage Game
In this paper, we investigate the coverage problem in wireless sensor networks using a game theory method. We assume that nodes are randomly scattered in a sensor field and the goa...
Xin Ai, Vikram Srinivasan, Chen-Khong Tham
IISWC
2006
IEEE
14 years 1 months ago
Modeling Cache Sharing on Chip Multiprocessor Architectures
— As CMPs are emerging as the dominant architecture for a wide range of platforms (from embedded systems and game consoles, to PCs, and to servers) the need to manage on-chip res...
Pavlos Petoumenos, Georgios Keramidas, Håkan...
ICASSP
2009
IEEE
13 years 5 months ago
Distributed sampling and reconstruction of non-bandlimited fields in sensor networks based on shift-invariant spaces
We use the theory and algorithms developed for so-called shiftinvariant spaces to develop a novel distributed architecture for sampling and reconstructing non-bandlimited fields i...
Gunter Reise, Gerald Matz
ICC
2007
IEEE
228views Communications» more  ICC 2007»
14 years 2 months ago
A Non-Cooperative Power Control Game for Secondary Spectrum Sharing
—Limited spectrum resources, inefficient spectrum usage and increasing wireless communication necessitates a paradigm shift from the current fixed spectrum management policy to...
Juncheng Jia, Qian Zhang