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» An Architecture for Distributed Simulation Games
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APCSAC
2006
IEEE
14 years 1 months ago
A High Performance Simulator System for a Multiprocessor System Based on a Multi-way Cluster
In the ubiquitous era, it is necessary to research the architectures of multiprocessor system with high performance and low power consumption. A simulator developed in high level l...
Arata Shinozaki, Masatoshi Shima, Minyi Guo, Mitsu...
SC
2003
ACM
14 years 1 months ago
Job Superscheduler Architecture and Performance in Computational Grid Environments
Computational grids hold great promise in utilizing geographically separated heterogeneous resources to solve large-scale complex scientific problems. However, a number of major ...
Hongzhang Shan, Leonid Oliker, Rupak Biswas
ISORC
2000
IEEE
14 years 5 days ago
An Open QoS Architecture for CORBA Applications
Distributed application programmers rely on middleware such as CORBA in order to handle the complexity that arises from the distributed and heterogeneous nature of the underlying ...
Frank Siqueira, Vinny Cahill
TCSV
2010
13 years 2 months ago
Cooperative Peer-to-Peer Streaming: An Evolutionary Game-Theoretic Approach
While peer-to-peer (P2P) video streaming systems have achieved promising results, they introduce a large number of unnecessary traverse links, which consequently leads to substanti...
Yan Chen, Beibei Wang, W. Sabrina Lin, Yongle Wu, ...
IPPS
2005
IEEE
14 years 1 months ago
Distributed Data Streams Indexing using Content-Based Routing Paradigm
In recent years, we have seen a dramatic increase in the use of data-centric distributed systems such as global grid infrastructures, sensor networks, network monitoring, and vari...
Ahmet Bulut, Ambuj K. Singh, Roman Vitenberg