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DAGM
2003
Springer
14 years 21 days ago
Learning Human-Like Opponent Behavior for Interactive Computer Games
Compared to their ancestors in the early 1970s, present day computer games are of incredible complexity and show magnificent graphical performance. However, in programming intelli...
Christian Bauckhage, Christian Thurau, Gerhard Sag...
DIGITALCITIES
2003
Springer
14 years 21 days ago
Activities and Technologies in Digital City Kyoto
We have developed a digital city for Kyoto, the old capital and cultural center of Japan, as a social information infrastructure for urban everyday life including shopping, busines...
Toru Ishida
SAINT
2002
IEEE
14 years 11 days ago
Service Emergence based on Relationship among Self-Organizing Entities
In this paper, we describe the Jack-in-the-Net (Ja-Net) architecture for adaptive services in a large scale, open network environment. Using biologically inspired concepts, Ja-Net...
Tomoko Itao, Tetsuya Nakamura, Masato Matsuo, Tats...
INFOCOM
2000
IEEE
13 years 12 months ago
RMX: Reliable Multicast for Heterogeneous Networks
—Although IP Multicast is an effective network primitive for best-effort, large-scale, multi-point communication, many multicast applications such as shared whiteboards, multi-pl...
Yatin Chawathe, Steven McCanne, Eric A. Brewer
ECOOPW
1999
Springer
13 years 11 months ago
The Role of Trust Management in Distributed Systems Security
Existing authorization mechanisms fail to provide powerful and robust tools for handling security at the scale necessary for today's Internet. These mechanisms are coming unde...
Matt Blaze, Joan Feigenbaum, Angelos D. Keromytis