Abstract. Generating coordinated multimodal behavior for an embodied agent (speech, gesture, facial expression. . . ) is challenging. It requires a high degree of animation control...
In this paper an agent-based analysis is made of patterns in crowd behaviour, in particular to simulate a real-life incident that took place on May 4, 2010 in Amsterdam. As a basis...
Tibor Bosse, Mark Hoogendoorn, Michel C. A. Klein,...
With the increase of multimedia contents in the WWW, multimodal presentation using interactive life-like agents is attractive and becoming important. However, it is not easy for m...
Abstract This paper attempts to define an emotional model for virtual agents that behave autonomously in social worlds. We adopt shallow modeling based on the decomposition of the...
Culture and emotions have a profound impact on human behavior. Consequently, high-fidelity simulated interactive environments (e.g., trainers and computer games) that involve virt...
Vadim Bulitko, Steve Solomon, Jonathan Gratch, Mic...