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» An Architecture for MAS Simulation Environments
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PHSN
1996
13 years 10 months ago
Fully reliable multicast in heterogeneous environments
Multicast (1:N) is now supported by a number of networks and communication protocols. A problem in this context is how to provide fully reliable data transmission to the receiver ...
José Ferreira de Rezende, Andreas Mauthe, S...
NETWORK
2006
84views more  NETWORK 2006»
13 years 8 months ago
VON: a scalable peer-to-peer network for virtual environments
: The scalability of large-scale networked virtual environments (NVEs) suchastoday's Massively Multiplayer Online Games (MMOGs) faces inherent limits imposed by the client-ser...
Shun-Yun Hu, Jui-Fa Chen, Tsu-Han Chen
TVLSI
2008
152views more  TVLSI 2008»
13 years 8 months ago
MMV: A Metamodeling Based Microprocessor Validation Environment
With increasing levels of integration of multiple processing cores and new features to support software functionality, recent generations of microprocessors face difficult validati...
Deepak Mathaikutty, Sreekumar V. Kodakara, Ajit Di...
CSREAPSC
2006
13 years 10 months ago
A Context-aware Handoff Management for Seamless Connectivity in Ubiquitous Computing Environment
- Despite the importance of seamless connectivity in ubiquitous computing, research for seamless connectivity is not considered properly. To provide seamless connectivity, this pap...
Tae-Hoon Kang, Chung-Pyo Hong, Yong-Seok Kim, Shin...
WOA
2007
13 years 10 months ago
An Agent Based Solution for Dispatching Items in a Distributed Environment
—This paper describes Herald, an agent based toolkit for dispatching and processing items in a distributed environment. Herald is suitable for scenarios where the process could b...
Christian Vecchiola, Alberto Grosso, Andrea Passad...