In RoboCup-98, sparrows team worked hard just to get both a simulation and a middle size robot team to work and to successfully participate in a major tournament. For this year, we...
: In this paper, we apply Particle-based Volume Rendering (PBVR) technique using a current programmable GPU architecture. Recently, the increasing programmability of GPU offers an ...
Naohisa Sakamoto, Jorji Nonaka, Koji Koyamada, Sat...
With the proliferation of the new multi-core personal computers, and the explosion of the usage of highly concurrent machine configuration, concurrent code moves from being writt...
There has been much interest in testing from finite state machines (FSMs) as a result of their suitability for modelling or specifying state-based systems. Where there are multip...
In this paper, we propose TROY, the first track router with yield-driven wire planning to optimize yield loss due to random defects. As the probability of failure (POF) computed f...