To create a robot with a mind of its own, we extended a formalized version of a model that explains affect-driven interaction with mechanisms for goaldirected behavior. We ran sim...
Johan F. Hoorn, Matthijs Pontier, Ghazanfar F. Sid...
The optimal decision for an agent to make at a given game situation often depends on the decisions that other agents make at the same time. Rational agents will try to find a stabl...
We describe here a framework dedicated to studies and experimentations upon the nature of the relationships between the rational reasoning process of an artificial agent and its ps...
We propose a new version of ATLP (“ATL with plausibility”), a logic for reasoning about the outcome of rational play in game-like scenarios. Unlike in [8], where two different ...
The core capability of a rational agent is to choose its next action in a rational fashion, a capability that can be put to good use by a designer to satisfy the design objectives ...