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IPPS
2007
IEEE
14 years 3 months ago
Exploring a Multithreaded Methodology to Implement a Network Communication Protocol on the Cyclops-64 Multithreaded Architecture
The IBM Cyclops-64 (C64) chip employs a multithreaded architecture that integrates a large number of hardware thread units on a single chip. A cellular supercomputer is being deve...
Ge Gan, Ziang Hu, Juan del Cuvillo, Guang R. Gao
HPDC
2008
IEEE
14 years 3 months ago
StoreGPU: exploiting graphics processing units to accelerate distributed storage systems
Today Graphics Processing Units (GPUs) are a largely underexploited resource on existing desktops and a possible costeffective enhancement to high-performance systems. To date, mo...
Samer Al-Kiswany, Abdullah Gharaibeh, Elizeu Santo...
ICPADS
2002
IEEE
14 years 1 months ago
Design and Analysis of a Fault-Tolerant Mechanism for a Server-Less Video-On-Demand System
Video-on-demand (VoD) systems have traditionally been built on the client-server architecture, where a video server stores, retrieves, and transmits video data to video clients fo...
Jack Y. B. Lee, Raymond W. T. Leung
IEEESCC
2008
IEEE
14 years 3 months ago
A Fault Tolerance Approach for Enterprise Applications
Service Oriented Architectures (SOAs) have emerged as a preferred solution to tackle the complexity of large-scale, complex, distributed, and heterogeneous systems. Key to success...
Vina Ermagan, Ingolf Krüger, Massimiliano Men...
ICDCS
2010
IEEE
13 years 10 months ago
RoLo: A Rotated Logging Storage Architecture for Enterprise Data Centers
Abstract—We propose RoLo (Rotated Logging), a new logging architecture for RAID10 systems for enhanced energy efficiency, performance and reliability. By spreading destaging I/O...
Yinliang Yue, Lei Tian, Hong Jiang, Fang Wang, Dan...