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» An Architecture for Transforming Graphical Interfaces
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AVI
2006
13 years 9 months ago
Programming rich interactions using the hierarchical state machine toolkit
Structured graphics models such as Scalable Vector Graphics (SVG) enable designers to create visually rich graphics for user interfaces. Unfortunately current programming tools ma...
Renaud Blanch, Michel Beaudouin-Lafon
VRML
2003
ACM
14 years 22 days ago
Behavior3D: an XML-based framework for 3D graphics behavior
Success of 3D applications on the Web inherently depends on object behavior and interaction. Current Web3D formats often fall short in supporting behavior modeling. This paper int...
Raimund Dachselt, Enrico Rukzio
COBUILD
1998
Springer
13 years 11 months ago
Multiple-Computer User Interfaces: A Cooperative Environment Consisting of Multiple Digital Devices
Traditional graphical user interfaces (GUIs) are mainly designed for an environment consisting of a single display and a set of single input devices. However, in the near future we...
Jun Rekimoto
EGH
2003
Springer
14 years 21 days ago
An effective hardware architecture for bump mapping using angular operation
In this paper, we propose an effective bump mapping algorithm that utilizes the reference space with the polar coordinate system and also propose a new hardware architecture assoc...
S. G. Lee, W. C. Park, W. J. Lee, T. D. Han, S. B....
SPE
2002
130views more  SPE 2002»
13 years 7 months ago
Unix tools as visual programming components in a GUI-builder environment
Development environments based on ActiveX controls and JavaBeans are marketed as "visual programming" platforms; in practice their visual dimension is limited to the des...
Diomidis Spinellis