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» An Architecture for Transforming Graphical Interfaces
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SI3D
2003
ACM
14 years 1 months ago
Direct manipulation of interactive character skins
Geometry deformations for interactive animated characters are most commonly achieved using a skeleton-driven deformation technique called linear blend skinning. To deform a vertex...
Alex Mohr, Luke Tokheim, Michael Gleicher
SIGGRAPH
1999
ACM
14 years 29 days ago
A Morphable Model for the Synthesis of 3D Faces
In this paper, a new technique for modeling textured 3D faces is introduced. 3D faces can either be generated automatically from one or more photographs, or modeled directly throu...
Volker Blanz, Thomas Vetter
CA
2003
IEEE
14 years 1 months ago
ElasticPaint: A Particle System for Feature Mapping with Minimum Distortion
Mapping of features such as texture and geometric detail is an important tool that enhances realism of surface geometry in graphics and animation. This essentially involves a tran...
Christopher Carner, Hong Qin
HCI
2007
13 years 10 months ago
Integrating Authoring Tools into Model-Driven Development of Interactive Multimedia Applications
Abstract. The Multimedia Modeling Language (MML) is a platformindependent modeling language for model-driven development of interactive multimedia applications. Using models provid...
Andreas Pleuß, Heinrich Hußmann
CORR
2010
Springer
101views Education» more  CORR 2010»
13 years 8 months ago
Model-Driven Constraint Programming
Constraint programming can definitely be seen as a model-driven paradigm. The users write programs for modeling problems. These programs are mapped to executable models to calcula...
Raphaël Chenouard, Laurent Granvilliers, Rica...