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» An Architecture for Transforming Graphical Interfaces
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FLAIRS
2003
13 years 10 months ago
Advantages of Brahms for Specifying and Implementing a Multiagent Human-Robotic Exploration System
We have developed a model-based, distributed architecture that integrates diverse components in a system designed for lunar and planetary surface operations: an astronaut’s spac...
William J. Clancey, Maarten Sierhuis, Charis Kaski...
IJPP
2011
115views more  IJPP 2011»
13 years 17 hour ago
Milepost GCC: Machine Learning Enabled Self-tuning Compiler
Tuning compiler optimizations for rapidly evolving hardware makes porting and extending an optimizing compiler for each new platform extremely challenging. Iterative optimization i...
Grigori Fursin, Yuriy Kashnikov, Abdul Wahid Memon...
FDG
2009
ACM
14 years 3 months ago
A requirements analysis for videogame design support tools
Designing videogames involves weaving together systems of rules, called game mechanics, which support and structure compelling player experiences. Thus a significant portion of ga...
Mark J. Nelson, Michael Mateas
ISCAPDCS
2001
13 years 10 months ago
End-user Tools for Application Performance Analysis Using Hardware Counters
One purpose of the end-user tools described in this paper is to give users a graphical representation of performance information that has been gathered by instrumenting an applica...
Kevin S. London, Jack Dongarra, Shirley Moore, Phi...
CGF
2004
97views more  CGF 2004»
13 years 8 months ago
Implicit Visualization and Inverse Modeling of Growing Trees
A method is proposed for photo-realistic modeling and visualization of a growing tree. Recent visualization methods have focused on producing smoothly blending branching structure...
Callum Galbraith, Lars Mündermann, Brian Wyvi...