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TOG
2008
145views more  TOG 2008»
13 years 7 months ago
Feedback control of cumuliform cloud formation based on computational fluid dynamics
Clouds play an important role for creating realistic images of outdoor scenes. In order to generate realistic clouds, many methods have been developed for modeling and animating c...
Yoshinori Dobashi, Katsutoshi Kusumoto, Tomoyuki N...
EAGC
2003
Springer
14 years 17 days ago
Automatic Services Discovery, Monitoring and Visualization of Grid Environments: The MapCenter Approach
The complexity of Grid environments is growing as more projects and applications appear in this quick-evolving domain. Widespread applications are distributed over thousands of com...
Franck Bonnassieux, Robert Harakaly, Pascale Prime...
CCECE
2006
IEEE
14 years 1 months ago
Lazy Generation of Building Interiors in Realtime
Impenetrable doors are often quite common in virtual worlds. This is especially apparent in video games boasting large urban environments. Although there are often enterable build...
Evan Hahn, Prosenjit Bose, Anthony Whitehead
PAMI
1998
94views more  PAMI 1998»
13 years 7 months ago
Unconstrained Automatic Image Matching Using Multiresolutional Critical-Point Filters
—This paper proposes a novel method for matching images. The results can be used for a variety of applications: fully automatic morphing, object recognition, stereo photogrammetr...
Yoshihisa Shinagawa, Tosiyasu L. Kunii
GMAI
2006
IEEE
126views Solid Modeling» more  GMAI 2006»
14 years 1 months ago
Generating Surface Textures based on Cellular Networks
This paper describes a method allowing the automatic multi-texturing and simulation of surface imperfections based on a cellular network. In this representation, networks of conne...
Stéphane Gobron, Denis Finck