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» An Automatic Distributed Simulation Environment
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GAMEON
2009
15 years 12 days ago
Psychologically Verified Player Modelling
This research attempts to measure personality by monitoring behaviour in a virtual environment. A computer game was created to measure a trait of the Five Factor Model of personal...
Giel van Lankveld, Sonny Schreurs, Pieter Spronck
119
Voted
IPPS
2003
IEEE
15 years 8 months ago
New Dynamic Heuristics in the Client-Agent-Server Model
MCT is a widely used heuristic for scheduling tasks onto grid platforms. However, when dealing with many tasks, MCT tends to dramatically delay already mapped task completion time...
Yves Caniou, Emmanuel Jeannot
141
Voted
NOSSDAV
2009
Springer
15 years 9 months ago
Probabilistic event resolution with the pairwise random protocol
Peer-to-peer distributed virtual environments (DVE's) distribute state tracking and state transitions. Many DVE's - such as online games - require ways to fairly determi...
John L. Miller, Jon Crowcroft
123
Voted
EUROPAR
2007
Springer
15 years 8 months ago
A Scheduling Toolkit for Multiprocessor-Task Programming with Dependencies
The performance of many scientific applications for distributed memory platforms can be increased by utilizing multiprocessor-task programming. To obtain the minimum parallel runt...
Jörg Dümmler, Raphael Kunis, Gudula R&uu...
121
Voted
ECAL
2007
Springer
15 years 8 months ago
Building Virtual Ecosystems from Artificial Chemistry
Abstract. This paper adopts an interdisciplinary view of the significant elements of ecosystems and the methods by which these might be simulated to explore theoretical issues of r...
Alan Dorin, Kevin B. Korb