The paper presents a database-based method to reduce the development time and project lead-time for large discreteevent simulation models of entire factories. The database used to...
— In a grid-computing environment, resource selection and scheduling depend on the network topology connecting the computation nodes. This paper presents a method to hierarchical...
This paper studies the use of visual blur effects, i.e., blurring of parts of the image fed back to the user, for First-Person-Navigations in Virtual Environments (VE). First, we ...
This paper studies the use of highly dynamic networks as infrastructures for persistent storage of data that offer services at specific geographical zones in a decentralized and...
At our university, we have a number of small-tomedium-size compute clusters and some technical simulations which could benefit from using several of these clusters simulaneously....