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GECCO
2008
Springer
178views Optimization» more  GECCO 2008»
13 years 8 months ago
Agent Smith: a real-time game-playing agent for interactive dynamic games
The goal of this project is to develop an agent capable of learning and behaving autonomously and making decisions quickly in a dynamic environment. The agent’s environment is a...
Ryan K. Small
JFR
2008
87views more  JFR 2008»
13 years 7 months ago
Robust vision-based underwater homing using self-similar landmarks
Next generation Autonomous Underwater Vehicles (AUVs) will be required to robustly identify underwater targets for tasks such as inspection, localization and docking. Given their ...
Amaury Nègre, Cédric Pradalier, Matt...
IJSYSC
2000
74views more  IJSYSC 2000»
13 years 7 months ago
Towards the evolutionary emergence of increasingly complex advantageous behaviours
The generation of complex entities with advantageous behaviours beyond our manual design capability requires long-term incremental evolution with continuing emergence. In this pap...
A. D. Channon, Robert I. Damper
CVPR
2006
IEEE
14 years 9 months ago
Multiview Geometry for Texture Mapping 2D Images Onto 3D Range Data
The photorealistic modeling of large-scale scenes, such as urban structures, requires a fusion of range sensing technology and traditional digital photography. This paper presents...
Lingyun Liu, Gene Yu, George Wolberg, Siavash Zoka...
GIS
2008
ACM
14 years 8 months ago
Parallel ODETLAP for terrain compression and reconstruction
We introduce a parallel approximation of an Over-determined Laplacian Partial Differential Equation solver (ODETLAP) applied to the compression and restoration of terrain data use...
Jared Stookey, Zhongyi Xie, Barbara Cutler, W. Ran...