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» An Efficient Implementation of Interactive Video-on-Demand
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MOBIHOC
2008
ACM
14 years 7 months ago
Bubble rap: social-based forwarding in delay tolerant networks
In this paper we seek to improve our understanding of human mobility in terms of social structures, and to use these structures in the design of forwarding algorithms for Pocket S...
Pan Hui, Jon Crowcroft, Eiko Yoneki
CGI
1998
IEEE
14 years 5 days ago
Virtual 3D Sculpturing with a Parametric Hand Surface
Many techniques have been developed for 3D object deformation. These techniques have been widely used in most CAD/CAM systems. Intuitive while efficient methods for interactive 3D...
Janis P. Y. Wong, Rynson W. H. Lau, Lizhuang Ma
WSCG
2004
212views more  WSCG 2004»
13 years 9 months ago
Face and Hands Segmentation in Color Images and Initial Matching with a Biomechanical Model
In this paper we describe a robust and efficient procedure to detect skin region with homogeneous color values in monocular indoor images. The mathematical background is a functio...
Jose Maria Buades Rubio, Manuel González Hi...
IJCAI
1997
13 years 9 months ago
Development of Iterative Real-time Scheduler to Planner Feedback
Planning for real-time applications involves decisions not only about what actions to take in what states to progress toward achieving goals (the traditional decision problem face...
Charles B. McVey, Ella M. Atkins, Edmund H. Durfee...
CGF
2004
165views more  CGF 2004»
13 years 7 months ago
Point Cloud Collision Detection
In the past few years, many efficient rendering and surface reconstruction algorithms for point clouds have been developed. However, collision detection of point clouds has not be...
Jan Klein, Gabriel Zachmann