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» An Efficient Implementation of Interactive Video-on-Demand
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SIGGRAPH
1994
ACM
13 years 12 months ago
Multiresolution painting and compositing
We describe a representation for multiresolution images--images that have different resolutions in different places--and methods for creating such images using painting and compos...
Deborah Berman, Jason T. Bartell, David Salesin
SIGGRAPH
1994
ACM
13 years 12 months ago
A fast shadow algorithm for area light sources using backprojection
The fast identification of shadow regions due to area light sources is necessary for realistic rendering and for discontinuity meshing for global illumination. A new shadow-determ...
George Drettakis, Eugene Fiume
WEBIST
2008
13 years 9 months ago
A Web-Based Version of a Trivial Game to Promote Galician Culture
We present in this paper the architecture and some implementation details of a web-based version of a Trivial game. Our implementation achieves such a high degree of interactivity ...
Miguel Rodríguez Luaces, Oscar Pedreira, &A...
CGF
2008
128views more  CGF 2008»
13 years 8 months ago
Hierarchical Convex Approximation of 3D Shapes for Fast Region Selection
Given a 3D solid model S represented by a tetrahedral mesh, we describe a novel algorithm to compute a hierarchy of convex polyhedra that tightly enclose S. The hierarchy can be b...
Marco Attene, Michela Mortara, Michela Spagnuolo, ...
JUCS
2008
117views more  JUCS 2008»
13 years 7 months ago
Eliminating Cycles in Weak Tables
: Weak References constitute an elegant mechanism for an application to interact with its garbage collector. In most of its typical uses, weak references are used through weak tabl...
Alexandra Barros, Roberto Ierusalimschy