We describe a representation for multiresolution images--images that have different resolutions in different places--and methods for creating such images using painting and compos...
The fast identification of shadow regions due to area light sources is necessary for realistic rendering and for discontinuity meshing for global illumination. A new shadow-determ...
We present in this paper the architecture and some implementation details of a web-based version of a Trivial game. Our implementation achieves such a high degree of interactivity ...
Given a 3D solid model S represented by a tetrahedral mesh, we describe a novel algorithm to compute a hierarchy of convex polyhedra that tightly enclose S. The hierarchy can be b...
Marco Attene, Michela Mortara, Michela Spagnuolo, ...
: Weak References constitute an elegant mechanism for an application to interact with its garbage collector. In most of its typical uses, weak references are used through weak tabl...