An approach to gesture recognition is presented in which gestures are modelled probabilistically as sequences of visual events. These events are matched to visual input using prob...
Developing multi-agent simulations seems to be rather straight forward, as active entities in the original correspond to active agents in the model. Thus plausible behaviors can be...
Background: The fingerprint of a molecule is a bitstring based on its structure, constructed such that structurally similar molecules will have similar fingerprints. Molecular fin...
Thomas G. Kristensen, Jesper Nielsen, Christian N....
This paper addresses the tracking capability of blind source separation algorithms for rapidly time-varying sensor or source positions. Based on a known algorithm for blind source ...
S. Wehr, Anthony Lombard, Herbert Buchner, Walter ...
In Context-oriented Programming (COP), programs can be partitioned into behavioral variations expressed as sets of partial program definitions. Such layers can be activated and de...