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AROBOTS
2004
125views more  AROBOTS 2004»
13 years 7 months ago
An Architecture for Distributed Environment Sensing with Application to Robotic Cliff Exploration
Future planetary exploration missions will use cooperative robots to explore and sample rough terrain. To succeed robots will need to cooperatively acquire and share data. Here a c...
Vivek A. Sujan, Steven Dubowsky, Terrance L. Hunts...
DCC
2008
IEEE
14 years 7 months ago
Object-Based Regions of Interest for Image Compression
A fully automated architecture for object-based region of interest (ROI) detection is proposed. ROI's are defined as regions containing user defined objects of interest, and ...
Sunhyoung Han, Nuno Vasconcelos
VLDB
1999
ACM
159views Database» more  VLDB 1999»
13 years 12 months ago
Aggregation Algorithms for Very Large Compressed Data Warehouses
Many efficient algorithms to compute multidimensional aggregation and Cube for relational OLAP have been developed. However, to our knowledge, there is nothing to date in the lite...
Jianzhong Li, Doron Rotem, Jaideep Srivastava
TCSV
2008
166views more  TCSV 2008»
13 years 7 months ago
Quality Constrained Compression Using DWT-Based Image Quality Metric
A quality constrained compression algorithm based on Discrete Wavelet Transform (DWT) is proposed. The spatial-frequency decomposition property of DWT provides possibility for not...
Zhigang Gao, Yuan F. Zheng
SIGGRAPH
1996
ACM
13 years 11 months ago
Rendering from Compressed Textures
We present a simple method for rendering directly from compressed textures in hardware and software rendering systems. Textures are compressed using a vector quantization (VQ) met...
Andrew C. Beers, Maneesh Agrawala, Navin Chaddha