We propose a method for applying genetic algorithms to create 3D terrain data sets. Existing procedural algorithms for generation of terrain have several shortcomings. The most po...
TeongJoo Ong, Ryan Saunders, John Keyser, John J. ...
Over the last two centuries, reading styles have shifted away from the reading of documents from beginning to end and toward the skimming of documents in search of relevant inform...
Graphs where each node includes an amount of text are often used in applications. A typical example of such graphs is UML diagrams used in CASE tools. To make text information in ...
This paper presents a method for human action recognition based on patterns of motion. Previous approaches to action recognition use either local features describing small patches...
Many real world surfaces exhibit translucent appearance due to subsurface scattering. Although various methods exists to measure, edit and render subsurface scattering effects, no...