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» An Emotional Architecture for Virtual Characters
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VIP
2000
13 years 8 months ago
A Fuzzy Rule-Based Interactive Methodology for Training Multimedia Actors
Computer animation has come a long way during the last decade and is now capable of producing near-realistic rendered 3D computer graphics models of expressive, talking, acting hu...
Savant Karunaratne, Hong Yan
ICINCO
2008
135views Robotics» more  ICINCO 2008»
13 years 9 months ago
A Generic Architecture for a Companion Robot
Despite much research on companion robots and affective virtual characters, a comprehensive discussion on a generic architecture is lacking. We compile a list of possible requireme...
Bas R. Steunebrink, Nieske L. Vergunst, Christian ...
SG
2005
Springer
14 years 1 months ago
Virtual Camera Planning: A Survey
Modelling, animation and rendering has dominated research computer graphics yielding increasingly rich and realistic virtual worlds. The complexity, richness and quality of the vir...
Marc Christie, Rumesh Machap, Jean-Marie Normand, ...
ATAL
2007
Springer
13 years 9 months ago
Agents that remember can tell stories: integrating autobiographic memory into emotional agents
For the past few years many new applications are being developed featuring interactive environments populated with autonomous virtual agents capable of acting according to their g...
Wan Ching Ho, João Dias, Rui Figueiredo, An...
CA
2002
IEEE
14 years 14 days ago
Conversational Virtual Character for the Web
Talking virtual characters are graphical simulations of real or imaginary persons capable of human-like behaviour, most importantly talking and gesturing. Coupled with artificial ...
Karlo Smid, Igor S. Pandzic