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» An Emotional Architecture for Virtual Characters
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IUI
2003
ACM
14 years 22 days ago
Scripting embodied agents behaviour with CML: character markup language
Embodied agents present ongoing challenging agenda for research in multi-modal user interfaces and humancomputer-interaction. Such agent metaphors will only be widely applicable t...
Yasmine Arafa, E. H. Mamdani
ICMCS
1999
IEEE
128views Multimedia» more  ICMCS 1999»
13 years 11 months ago
Media Actors: Characters in Search of an Author
Interactive experiences benefit from natural interactions, compelling communication, and ease of implementation. We show how, according to these principles, interactive media arch...
Flavia Sparacino, Glorianna Davenport, Alex Pentla...
AAAI
2004
13 years 9 months ago
AI Characters and Directors for Interactive Computer Games
We are creating an environment for investigating the role of advanced AI in interactive, story-based computer games. This environment is based on the Unreal Tournament (UT) game e...
Brian Magerko, John E. Laird, Mazin Assanie, Alex ...
IWEC
2010
13 years 9 months ago
Explorations in Player Motivations: Virtual Agents
Creating believable agents with personality is a popular research area in game studies but academic research in this area usually focuses on one facet of personality - for example...
Barbaros Bostan
ISUVR
2007
13 years 9 months ago
Realizing Seamless Interaction: a Cognitive Agent Architecture for Virtual and Smart Environments
Abstract— We propose a cognitively motivated vertically layered two-pass agent architecture for realizing responsiveness, reactivity, and pro-activeness of smart objects, smart e...
Youngho Lee, Hedda Rahel Schmidtke, Youngjung Suh,...